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Warlock from Destiny
- MassterGolden900 | caricato da MassterGolden900
- 09/21/2026
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Descrizione
"What does it mean to be a Warlock? Power. Only Warlocks understand true power." — Ikora Rey
Warlocks are a class of Guardian who are best described as "warrior-scholars,". They utilize their Traveler-given powers for both attack and defense. Warlocks specialize in ranged melee attacks and cast elemental spells to eliminate their enemies. They are also adept at offering support to fellow Guardians and fireteam members, by healing them and enhancing the strength of their weapons, and are just as comfortable fighting from mid-air as on the ground.
Warlocks were the first to tap into the power of the Traveler, wielding its Light as they ventured beyond the safety of the Wall. They know that each discovery offers new possibilities, and they have devoted themselves to understanding the Traveler, its power and how to better channel it. A Warlock's mind is an arsenal of deadly secrets, balanced between genius and madness. On the battlefield, those secrets can seem to shatter reality itself. They search the frontier to find a means to defeat the Darkness once and for all. Warlocks are known for pushing the boundaries of knowledge, even into dangerous territory. At least two warlocks, Toland, the Shattered and Osiris, were exiled for studying the Hive and Vex too closely. There also exists an order of warlocks called the Thanatonauts, who take advantage of Guardians ability to resurrect themselves to receive visions every time they die.
"Warlocks have long studied the Traveler, mastering some of its arcane energies. Its true purpose remains a great mystery, but discovering truth has always driven you into the unknown. Now, our enemies are the only thing that stands between you and the lost wonders of our Golden Age." — Class description
All Guardians have certain abilities, many of which are granted by the Traveler, others which may appear more mundane in nature. All Guardians also have a "double jump" ability, as well as a "grenade-like" ability whose effects vary by class and subclass. All these abilities with the exception of the double jump were able to be upgraded over time in the past, and can be used in competitive PvP.
Subclasses Voidwalker: "From the smallest atoms bloom the greatest explosions." A heavy-damage Void Void subclass with an emphasis on recovering health and ability energy. Super: Nova Bomb: Channel some of the Traveler's mysterious forces and unleash them in an explosive, large area-of-effect attack. When used, the user jumps and releases a large Void Light blast from one of their hands. Nova Warp: Teleport around the battlefield and unleash a Void explosion that causes targets to become volatile when fully charged. Grenades: Vortex Grenade, Scatter Grenade, Axion Bolt, Void Spike, Voidwall Grenade, Magnetic Grenade, Suppressor Grenade Melee: Energy Drain: A powerful melee attack which drains energy from enemies and uses it to reduce the cooldown of your grenade. Pocket Singularity: A melee attack that launch an unstable ball of Void energy that causes targets to become Volatile. Class Abilities: Healing Rift, Empowering Rift Jump: Glide; Blink Sunsinger: "There are flames that even the Darkness cannot extinguish." A support-focused Solar Solar subclass for buffing yourself and your fireteam. Unlocked at level 15. Super: Radiance: Fill yourself with Solar Light, dramatically increasing the effectiveness of all your abilities. This Super ability will create an aura around the player, charging their grenade and melee attacks much faster, and can be upgrade to either share the effect to allies in your aura, reduce incoming damage, or create a phoenix-like effect where it can be used whilst dead, bringing you back to life while shortening the overall usage time. Grenades: Solar Grenade, Firebolt Grenade, Fusion Grenade Melee: Scorch: A powerful melee that ignites enemies, causing damage over time. Jump: Glide Stormcaller—"Harmony within, hurricane without." A crowd-control subclass fueled by Arc Arc Light. Available in The Taken King and Destiny 2. Super: Stormtrance: Chain Arc Lightning from your hands. Chaos Reach: Unleash a beam of Arc energy that Jolt targets. Grenades: Pulse Grenade, Storm Grenade, Arcbolt Grenade, Flux Grenade, Flashbang Grenade, Skip Grenade, Lightning Grenade Melee: Thunderstrike: Deliver an electrocuting Arc melee strike at extended range. Chain Lightning: A melee that jolts targets and chains lightning. Ball Lightning: A melee that launches an Arc projectile forward. Class Abilities: Healing Rift, Empowering Rift Jump: Glide Dawnblade: "Spread your wings and set the sky ablaze." A Solar Solar-powered aerial offensive subclass with an emphasis on mobility and damage-dealing. Available exclusively in Destiny 2. Super: Daybreak: Charge a sword with Solar Light and fly into the air using wings of pure fire. The sword can be used to project blasts of flame at enemies. Well of Radiance: Thrust your Sword into the ground and make you and nearby allies Radiant. Song of Flame: Make you and nearby allies radiant, reduce ability cooldowns, and grant your Solar weapons Scorch on hit. Grenades: Solar Grenade, Firebolt Grenade, Fusion Grenade, Tripmine Grenade, Healing Grenade, Swarm Grenade, Incendiary Grenade, Thermite Grenade Melee: Energy Palm: Deliver a scorching Solar strike to opponents. Celestial Fire: A melee that sends out a spiral of Solar energy and moderately Scorches.. Incinerator Snap: A melee that sends out a wave of exploding sparks, causing high Scorch. Class Abilities: Healing Rift, Empowering Rift, Phoenix Dive Jump: Glide Shadebinder: "Reality is chaotic and unruly; bind it and bring order" A Stasis Stasis subclass that focuses on freezing and shattering opponents and turning the tide of battle in your favor- Available exclusively in Destiny 2; added in the Beyond Light expansion. Super: Winter's Wrath: Summon a Stasis staff and cast out a barrage of shards that Freeze enemies and cast out a wave that shatters them. Grenades: Glacier Grenade, Duskfield Grenade, Coldsnap Grenade Melee: Penumbral Blast: Raise your staff against your for and send a blast of stasis energy forward to freeze your opponent Class Abilities: Healing Rift, Empowering Rift Jump: Glide Broodweaver: "From the confines of your mind, reality bends, and fate you bind." A Strand Strand subclass that focuses on summoning Threadlings to assist you in battle- Available exclusively in Destiny 2; added in the Lightfall expansion. Super: Needlestorm: Conjure a hail of deadly woven needles. After embedding themselves in the environment, the needles will re-weave into a host of Threadlings. Threadlings you create will return to you and Perch if they can't find any nearby targets. Damaging targets with your weapons or melee will send out perched Threadlings to attack. Grenades: Grapple, Threadling Grenade, Shackle Grenade Melee: Arcane Needle: Sling a woven needle that will embed in your target, unravel them. Activate your melee ability again to chain up to two additional attacks. Class Abilities: Healing Rift, Empowering Rift Jump: Glide Prismatic Warlock: "Truth lies in the seams between Light and Darkness." A Prismatic subclass that mixes some of the abilities from all subclasses. First made available in The Final Shape. Super: Nova Bomb: Cataclysm Song of Flame Stormtrance Winter's Wrath Needlestorm Melee: Pocket Singularity Incinerator Snap Chain Lightning Penumbral Blast Arcane Needle Grenades: Vortex Grenade, Healing Grenade, Storm Grenade, Coldsnap Grenade, Threadling Grenade Class Abilities: Healing Rift, Empowering Rift, Phoenix Dive Jump: Glide, Blink
The visual design for Warlocks was drawn from a range of sources, including wizards and World War I soldiers. During the E3 2013 Destiny reveal the spokesmen for Bungie's design team said that the Warlock's powers was based around The Matrix's protagonist Neo's abilities. Additional Warlock abilities were hinted at, both in concept art (such as shields and flame generation), and in interviews (such as team rez and buff abilities)
Another great character from another fantastic game—I'm sure plenty of people (or maybe just a few) remember this gem from Bungie. *Destiny*—if you don't remember it, well, you missed out on something huge. Anyway, the class I always played was the Warlock. (I played the Titan and the others too, but I liked this guy the best.) And yeah, I lost to the Demon King over and over again... until I finally leveled up and took him down once and for all—I even gloated over his death. What made me think I could take him on at level 1? Someone so far above my league? It doesn't matter; the point is, I loved that game. It really reminded me of titles like *Metroid*, *Halo*, and *Section 8*, among others. So, here is the *Destiny* Warlock! Enjoy!
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