San Andreas / Mod / ENB Series
Naturalshade V1.2 (SA-MP GE V3.3)
- nicochanyo | caricato da nicochanyo
- 01/29/2022
- 30721 Download
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Descrizione
New Year's gift~
Even though I've been doing it for 1.5 years, there are always some parts of my tuned enb that are not as good as they should be
And each period the cons are different
The disadvantage of this version is that the reflection is too bright on rainy days and the AO is too strong in cloudy days
But if you don't mind, the rest is fine
I think this is the limit of what can be achieved with the old shader
Have fun playing :D
*based on eth_mods fx shader
Even though I've been doing it for 1.5 years, there are always some parts of my tuned enb that are not as good as they should be
And each period the cons are different
The disadvantage of this version is that the reflection is too bright on rainy days and the AO is too strong in cloudy days
But if you don't mind, the rest is fine
I think this is the limit of what can be achieved with the old shader
Have fun playing :D
*based on eth_mods fx shader
Commenti
Sono già stati pubblicati 8 commenti.
02/15/2022 23:20
I had the privilege of testing this ENB configuration before the author's release: CPU: i510400F
Memory Module: Kingston 4G*2
Graphics: Rainbow GTX960 8G
In the open space, the FPS is stable at 60-74. In the city or on the MOD mountain road, the FPS is stable between 33-45. After adding the car model, the FPS is reduced by 6-7.


Cita | Rispondi
I had the privilege of testing this ENB configuration before the author's release: CPU: i510400F
Memory Module: Kingston 4G*2
Graphics: Rainbow GTX960 8G
In the open space, the FPS is stable at 60-74. In the city or on the MOD mountain road, the FPS is stable between 33-45. After adding the car model, the FPS is reduced by 6-7.
Cita | Rispondi






