San Andreas / Mod / Mod CLEO
Vehicle Flags Changer v1.1 (Updated 19/11/2024)
- bjeremii | caricato da bjeremii
- bjeremii.blogspot.com
- 11/03/2024
- 2651 Download
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Descrizione
Changelogs:
- v1.1 (19/11/2024): Renamed "Vehicle Flags.ini" to "VehicleFlags.ini" due to some incompatibility issues.
Ever been tired of having to open up HANDLING.CFG, search for the vehicle, search for the correct column of that vehicle, look up a tutorial on how to write flags, and all that stuff just to make your vehicle have double exhaust?
Well no worries! Now you can do it from the comfort of a single configuration file.
It is explained in the configuration file on how you can change a vehicle's flags.
Now you can change a vehicle's flags, without worrying about writing the orders wrong!
Also supports handlingFlag.
NOTE: THIS MOD IS STRICTLY INTENDED FOR SA-MP (San Andreas Multiplayer) , THERE MAY BE SOME UNINTENDED RESULTS IN SINGLEPLAYER
!!! MAKE SURE TO READ THE BOTTOM OF THE CONFIGURATION FILE FOR GUIDANCE !!!
- v1.1 (19/11/2024): Renamed "Vehicle Flags.ini" to "VehicleFlags.ini" due to some incompatibility issues.
Ever been tired of having to open up HANDLING.CFG, search for the vehicle, search for the correct column of that vehicle, look up a tutorial on how to write flags, and all that stuff just to make your vehicle have double exhaust?
Well no worries! Now you can do it from the comfort of a single configuration file.
It is explained in the configuration file on how you can change a vehicle's flags.
Now you can change a vehicle's flags, without worrying about writing the orders wrong!
Also supports handlingFlag.
NOTE: THIS MOD IS STRICTLY INTENDED FOR SA-MP (San Andreas Multiplayer) , THERE MAY BE SOME UNINTENDED RESULTS IN SINGLEPLAYER
!!! MAKE SURE TO READ THE BOTTOM OF THE CONFIGURATION FILE FOR GUIDANCE !!!
Commenti
Sono già stati pubblicati 11 commenti.
12/15/2024 08:12
ok this is not clear what is this for
[VehicleID]
Enabled = 1 # 1 to enable, 0 to disable. You can also delete this to disable it.
# modelFlags
mDigit1 = -1
mDigit2 = -1
mDigit3 = -1
mDigit4 = -1
mDigit5 = -1
mDigit6 = -1
mDigit7 = -1
mDigit8 = -1
# handlingFlags
hDigit1 = -1
hDigit2 = -1
hDigit3 = -1
hDigit4 = -1
hDigit5 = -1
hDigit6 = -1
hDigit7 = -1
hDigit8 = -1 ?
why not write all vehicle flag which is important like
ModelID = 403 //linerun
exhaust= 2 // 0 disable exhaust , 1 single exhaust, 2 double exhaust
Flags2 = 2 // example linerun and packer flag is wrong in handling if you wanna see they are not assign as big they just leave flag in game but in fact linerun and packer is big vehicle that will be great
Cita | Rispondi
ok this is not clear what is this for
[VehicleID]
Enabled = 1 # 1 to enable, 0 to disable. You can also delete this to disable it.
# modelFlags
mDigit1 = -1
mDigit2 = -1
mDigit3 = -1
mDigit4 = -1
mDigit5 = -1
mDigit6 = -1
mDigit7 = -1
mDigit8 = -1
# handlingFlags
hDigit1 = -1
hDigit2 = -1
hDigit3 = -1
hDigit4 = -1
hDigit5 = -1
hDigit6 = -1
hDigit7 = -1
hDigit8 = -1 ?
why not write all vehicle flag which is important like
ModelID = 403 //linerun
exhaust= 2 // 0 disable exhaust , 1 single exhaust, 2 double exhaust
Flags2 = 2 // example linerun and packer flag is wrong in handling if you wanna see they are not assign as big they just leave flag in game but in fact linerun and packer is big vehicle that will be great
Cita | Rispondi
11/19/2024 14:30
@Melomilk I have updated the mod to fix some incompatibility issues. You can try it out and see if it works. The update should get approved by the GTAinside admins soon, or you could get the update now from my workshop (https://bjeremii.blogspot.com/2024/11/vehicle-flags-changer.html)
Cita | Rispondi
@Melomilk I have updated the mod to fix some incompatibility issues. You can try it out and see if it works. The update should get approved by the GTAinside admins soon, or you could get the update now from my workshop (https://bjeremii.blogspot.com/2024/11/vehicle-flags-changer.html)
Cita | Rispondi
11/18/2024 13:22
if you want to use it in samp here how you can achieve that remember to backup your (gta_sa.exe)
your handling rename something like example: modhand.mod what ever you like
open gta_sa.exe in notepad++ and search for handling.cfg and press control+h to popup replace then your new modhand.mod which is handling.cfg replace it then save then put modhand.mod it data folder where is your handling.cfg then restart game if its already started Done
but remember don't go to race or some events you may get ban if you using it some server when you wanna play clean then save your modded gta_sa.exe some where safe place and use back up gta_sa.exe you back up before good for freeroam mod
if you like subscribe my youtube channel https://www.youtube.com/@awesomegtamods2888
Cita | Rispondi
if you want to use it in samp here how you can achieve that remember to backup your (gta_sa.exe)
your handling rename something like example: modhand.mod what ever you like
open gta_sa.exe in notepad++ and search for handling.cfg and press control+h to popup replace then your new modhand.mod which is handling.cfg replace it then save then put modhand.mod it data folder where is your handling.cfg then restart game if its already started Done
but remember don't go to race or some events you may get ban if you using it some server when you wanna play clean then save your modded gta_sa.exe some where safe place and use back up gta_sa.exe you back up before good for freeroam mod
if you like subscribe my youtube channel https://www.youtube.com/@awesomegtamods2888
Cita | Rispondi
11/08/2024 10:51
@Davidstrs
SAMP doesn't allow modifying HANDLING.CFG by replacing the HANDLING.CFG with its own.
What this mod does is editing the current HANDLING.CFG being used. so it doesn't matter if SAMP replaces it or not.
Basically, HANDLING.CFG is only locked when you're loading in to the game, and not when you're playing.
Cita | Rispondi
@Davidstrs
SAMP doesn't allow modifying HANDLING.CFG by replacing the HANDLING.CFG with its own.
What this mod does is editing the current HANDLING.CFG being used. so it doesn't matter if SAMP replaces it or not.
Basically, HANDLING.CFG is only locked when you're loading in to the game, and not when you're playing.
Cita | Rispondi