San Andreas / Mod / Mod CLEO
Spray Can Stunlock Fix
- Ulukkar | caricato da Ulukkar
- youtube.com/@Ulukkar
- 10/09/2024
- 2022 Download
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Descrizione
Tired of getting stuck in a spray can stunlock? This mod fixes that by speeding up the recovery and making sure you can't be stunned again until the animation finishes. It doesn’t do much for regular gameplay (I don’t recall any enemies using spray cans), but it's super handy for DYOM missions, other custom missions, or total conversions where spray attacks come into play. Quick, simple, and keeps you in control.
This won't make enemies with spray cans harmless—they're still a threat—but now it's manageable.
Note: The mod is disabled by default on SAMP. You can change that in the ini file if the server allows the use of the mod. Also, the changes only apply to the player, not to NPCs.
This mod also works with fire extinguishers and tear gas. If you want tear gas to affect the player, you might want to check out this mod.
v1 — Initial release.
v2 — Mod disabled by default on SAMP; also added an ini file for it.
This won't make enemies with spray cans harmless—they're still a threat—but now it's manageable.
Note: The mod is disabled by default on SAMP. You can change that in the ini file if the server allows the use of the mod. Also, the changes only apply to the player, not to NPCs.
This mod also works with fire extinguishers and tear gas. If you want tear gas to affect the player, you might want to check out this mod.
v1 — Initial release.
v2 — Mod disabled by default on SAMP; also added an ini file for it.
Commenti
Sono già stati pubblicati 12 commenti.
10/12/2024 04:01
@Hootw1993 Its actual purpose was to be useful for DYOM missions, with the side effect of also being useful for other custom missions, total conversions, or anything else that adds enemies with spray cans. I don't play SAMP, so I never really thought about it when making this mod.
About what you mentioned for speeding up/fixing other things (it's actually just a tiny bit more complex than that—it's not just a raw speedup of the animation, it works in another way), feel free to share your ideas. If they grab my interest, I could definitely work on them
Cita | Rispondi
@Hootw1993 Its actual purpose was to be useful for DYOM missions, with the side effect of also being useful for other custom missions, total conversions, or anything else that adds enemies with spray cans. I don't play SAMP, so I never really thought about it when making this mod.
About what you mentioned for speeding up/fixing other things (it's actually just a tiny bit more complex than that—it's not just a raw speedup of the animation, it works in another way), feel free to share your ideas. If they grab my interest, I could definitely work on them
Cita | Rispondi
10/12/2024 03:42
@Ulukkar Interesting! I tested it, but I thought it's true purpose was to enable this animation fix -serverside-!
I didn't know it wasn't just locally, this made me question, how many animations could be useful to speed up for servers?
I'm sure there's plenty of server owners that could get useful a thing like this for a skill system (e: speeding up reloading guns having a high skill
) , or just more bug fixes
Great work with securing samp players.
Cita | Rispondi
@Ulukkar Interesting! I tested it, but I thought it's true purpose was to enable this animation fix -serverside-!
I didn't know it wasn't just locally, this made me question, how many animations could be useful to speed up for servers?
I'm sure there's plenty of server owners that could get useful a thing like this for a skill system (e: speeding up reloading guns having a high skill
Great work with securing samp players.
Cita | Rispondi
10/12/2024 03:25
@Hootw1993 Just be careful when using this so you don't get banned; it wasn't made with multiplayer in mind. A new version (v5) is awaiting approval. It will disable the mod by default on SAMP, and you'll have the option to enable it via the ini file if the server allows it
Cita | Rispondi
@Hootw1993 Just be careful when using this so you don't get banned; it wasn't made with multiplayer in mind. A new version (v5) is awaiting approval. It will disable the mod by default on SAMP, and you'll have the option to enable it via the ini file if the server allows it
Cita | Rispondi



