San Andreas / Mod / Mod CLEO
Park Car
- vladvo | caricato da vladvo
- 07/05/2024
- 9091 Download
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Descrizione
Update: fixed game crash when shooting the fuel tank of the parked car (thanks pete9516 for reporting this issue). Note: if you're updating the mod - you need only the ParkCar.cs file from the archive.
This mod allows you to save up to 5 vehicles in any place in San Andreas.
Exit the vehicle and press O+P and the car will flash lights and a small diskette will appear.
If all 5 slots are already occupied - a text box will pop up showing vehicle name and location. You can overwrite one of the slots or abort.
If you sit into a parked vehicle (even without moving it) - it would be removed from save slot. You'll have to save it again after you get out.
Features:
- works with bicycles, bikes, cars, planes and boats
- works with added vehicles
- vehicles will be loaded automatically, as soon as you enter a radius defined in .ini
- the mod stores everything - colors, modifications, visual damage, health, tire status
- if you damage a parked car and reach its save radius - damage will be saved
- if you destroy a parked car - it will be removed from save slot
- if you move a parked car with other vehicles (push or whatever) - its new position will be saved
Press O+M to show all your stored vehicles on map/radar.
All keys can be customized in ini
Cons:
- doesn't save license plates
- saved cars are common to all save slots (ie. you saved a car playing save slot 1,
then load save slot 8 and the car will be where you saved it)
Thanks to KaiQ and ArtemQa146
This mod allows you to save up to 5 vehicles in any place in San Andreas.
Exit the vehicle and press O+P and the car will flash lights and a small diskette will appear.
If all 5 slots are already occupied - a text box will pop up showing vehicle name and location. You can overwrite one of the slots or abort.
If you sit into a parked vehicle (even without moving it) - it would be removed from save slot. You'll have to save it again after you get out.
Features:
- works with bicycles, bikes, cars, planes and boats
- works with added vehicles
- vehicles will be loaded automatically, as soon as you enter a radius defined in .ini
- the mod stores everything - colors, modifications, visual damage, health, tire status
- if you damage a parked car and reach its save radius - damage will be saved
- if you destroy a parked car - it will be removed from save slot
- if you move a parked car with other vehicles (push or whatever) - its new position will be saved
Press O+M to show all your stored vehicles on map/radar.
All keys can be customized in ini
Cons:
- doesn't save license plates
- saved cars are common to all save slots (ie. you saved a car playing save slot 1,
then load save slot 8 and the car will be where you saved it)
Thanks to KaiQ and ArtemQa146
Commenti
Sono già stati pubblicati 9 commenti.
06/13/2025 01:57
1. It is not soo difficult to "park" the car by pressing O P
2. There's a more important problem: When i destroy a parked vehicle, the game crashes. And when i set the SaveLoadDistance to 500, it will be random if the car will be there or not. I highly doubt that in a 500 distance, some random criminal will be spawned and steal the car. At that distance, there won't be any criminals, so this script doesn't seem to fully work. But it needs further testing. Apart from that, if this script would work properly, this is the best vehicle parking script ever created i guess
Cita | Rispondi
Quote: Mrcm
So we have to press o+p EVERYTIME we want to save a car. This is 100% inconvenient. What if I'm in the middle of a mission and don't have time to do so, or just forget...
If I save a car, it should be kept saved until a undo it, wherever I parked it, or at least respown back at the place I parked it first! '-'
1. It is not soo difficult to "park" the car by pressing O P
2. There's a more important problem: When i destroy a parked vehicle, the game crashes. And when i set the SaveLoadDistance to 500, it will be random if the car will be there or not. I highly doubt that in a 500 distance, some random criminal will be spawned and steal the car. At that distance, there won't be any criminals, so this script doesn't seem to fully work. But it needs further testing. Apart from that, if this script would work properly, this is the best vehicle parking script ever created i guess
Cita | Rispondi
03/04/2025 05:16
So we have to press o+p EVERYTIME we want to save a car. This is 100% inconvenient. What if I'm in the middle of a mission and don't have time to do so, or just forget...
If I save a car, it should be kept saved until a undo it, wherever I parked it, or at least respown back at the place I parked it first! '-'
Cita | Rispondi
So we have to press o+p EVERYTIME we want to save a car. This is 100% inconvenient. What if I'm in the middle of a mission and don't have time to do so, or just forget...
If I save a car, it should be kept saved until a undo it, wherever I parked it, or at least respown back at the place I parked it first! '-'
Cita | Rispondi

