San Andreas / Barche
IJN Yamato Battleship
- Superdropdead09 | caricato da Superdropdead09
- superdropdead.blogspot.com
- 10/03/2017
- 22287 Download
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15.27Mb
15.27Mb
Video
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Descrizione
"IJN Yamato Battleship"
for Grand Theft Auto San Andreas
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How to install
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Features
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Bugs
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Credits
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Contact
Enjoy!!
for Grand Theft Auto San Andreas
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- Original model from "Wargaming".
- from "World of Warships"
- Converted by "Superdropdead".
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How to install
- This boat mod is replace to "launch or "any boat".
- Install manually or Automatically for this car (Use GGMM or IMG-Tool or ModLoader)
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Features
- Good Quality Exterior
- Custom Chassis_vlo
- Custom Collision
- Custom Data
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Bugs
- There is no bouncy thingy or what and it can run through walls. So be careful for driving.
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Credits
- Wargaming for the original model.
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Contact
- Email: [email protected] / [email protected]
Enjoy!!
Commenti
Sono già stati pubblicati 13 commenti.
10/22/2017 20:51
No worries @Superdropdead09 do what you gotta do thank you for addressing my suggestion I'll be looking forward for some more updates!
Cita | Rispondi | (2)
Quote: Superdropdead09
@Guedes747 Hmm it seems its littble bit too hard for me because i did that few years ago and didnt show up on my game. Collision are working but object are not. I guess its because of polygons. Those ships i upload is about to 300k-500k and each objects are 25k polys per object and i linked them to one object. If u understand me.I dont know if it is work on object what i can do for vehicle. If i have time to search to fix the problem then yeah ill put to list. So be patient if i can.
No worries @Superdropdead09 do what you gotta do thank you for addressing my suggestion I'll be looking forward for some more updates!
Cita | Rispondi | (2)
10/22/2017 03:05
@Guedes747 Hmm it seems its littble bit too hard for me because i did that few years ago and didnt show up on my game. Collision are working but object are not. I guess its because of polygons. Those ships i upload is about to 300k-500k and each objects are 25k polys per object and i linked them to one object. If u understand me.
I dont know if it is work on object what i can do for vehicle. If i have time to search to fix the problem then yeah ill put to list. So be patient if i can. 
Cita | Rispondi | (2)
@Guedes747 Hmm it seems its littble bit too hard for me because i did that few years ago and didnt show up on my game. Collision are working but object are not. I guess its because of polygons. Those ships i upload is about to 300k-500k and each objects are 25k polys per object and i linked them to one object. If u understand me.
Cita | Rispondi | (2)
10/04/2017 00:46
@Superdropdead09
One question, would you consider converting this model into a world object that you can replace rather than a vehicle?
Id love to place this on my MTA server but given its size and how the game handles collisions I think it would fair well as a map prop rather than a vehicle.
Cita | Rispondi | (4)
@Superdropdead09
One question, would you consider converting this model into a world object that you can replace rather than a vehicle?
Id love to place this on my MTA server but given its size and how the game handles collisions I think it would fair well as a map prop rather than a vehicle.
Cita | Rispondi | (4)






