San Andreas / Android/iOS / Auto
Prior Design Mercedes-AMG C63 S (SA lights) for mobile
- FHR artworks, mobile mods | caricato da HennesseySA
- facebook.com/SWcarsGTASAmob...
- 06/13/2021
- 14868 Download
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Descrizione
be a SHARER✔ not a STEALER✘
Prior Design Mercedes-AMG C63 S (SA lights) for mobile
main author: FHR artworks
edited by me( mobile mods )
Big thanks to FHR for allowing me to edit this for mobile.
======================================
* changes made by me:
= converted the IVF lights to SA lights
= unique texture names
= replaced the original HRE wheels with Work Meister wheels (original wheel is too heavy)
= removed the reflection of interior, grille, tires and other parts
= seperated the dff's parts to prevent exceeding 20k polys, no more black cleo
======================================
features:
= Quality model from Forza Horizon 3
= Detailed exterior and interior
= 3D engine and boot
= has car template for your own paintjobs
= SA colors and plate support
= SA lights/HQLM support
= Custom shadow and collision
= Custom reflections
= Custom handling
= Custom vehicles.ide
= Replaces ALPHA or any car you want
= 12.6mb dff and 3.6mb textures
======================================
* data lines *
= handling.cfg =
ALPHA 1510.0 3140.8 1.2 0.0 0.148 -0.187 73 0.782 0.778 0.516 5 240.0 23.5 9.93 R P 5 0.573 0 19.8 1.0 0.1 0.0 0.35 -0.12 0.5 0.267 0.361 0.454 35000 2000 5000000 1 1 0
= vehicles.ide =
602, alpha, alpha, car, ALPHA, ALPHA, null, executive, 10, 0, 0, -1, 0.73, 0.73, 0
= carcols.dat =
alpha, 37,37, 42,42, 53,53, 62,62, 7,7, 10,10, 11,11, 15,15
======================================
* take note *
= unpleasant for low end phones
= no custom damage
= dff is locked, just import all the textures
======================================
* Credits to FHR artworks
* Special thanks to OneeSama (tutorials, advice and support)
like our page for more GTA SA mobile car mods!
https://www.facebook.com/SWcarsGTASAmobile/
now get racing!
= mobile mods=
Prior Design Mercedes-AMG C63 S (SA lights) for mobile
main author: FHR artworks
edited by me( mobile mods )
Big thanks to FHR for allowing me to edit this for mobile.
======================================
* changes made by me:
= converted the IVF lights to SA lights
= unique texture names
= replaced the original HRE wheels with Work Meister wheels (original wheel is too heavy)
= removed the reflection of interior, grille, tires and other parts
= seperated the dff's parts to prevent exceeding 20k polys, no more black cleo
======================================
features:
= Quality model from Forza Horizon 3
= Detailed exterior and interior
= 3D engine and boot
= has car template for your own paintjobs
= SA colors and plate support
= SA lights/HQLM support
= Custom shadow and collision
= Custom reflections
= Custom handling
= Custom vehicles.ide
= Replaces ALPHA or any car you want
= 12.6mb dff and 3.6mb textures
======================================
* data lines *
= handling.cfg =
ALPHA 1510.0 3140.8 1.2 0.0 0.148 -0.187 73 0.782 0.778 0.516 5 240.0 23.5 9.93 R P 5 0.573 0 19.8 1.0 0.1 0.0 0.35 -0.12 0.5 0.267 0.361 0.454 35000 2000 5000000 1 1 0
= vehicles.ide =
602, alpha, alpha, car, ALPHA, ALPHA, null, executive, 10, 0, 0, -1, 0.73, 0.73, 0
= carcols.dat =
alpha, 37,37, 42,42, 53,53, 62,62, 7,7, 10,10, 11,11, 15,15
======================================
* take note *
= unpleasant for low end phones
= no custom damage
= dff is locked, just import all the textures
======================================
* Credits to FHR artworks
* Special thanks to OneeSama (tutorials, advice and support)
like our page for more GTA SA mobile car mods!
https://www.facebook.com/SWcarsGTASAmobile/
now get racing!
= mobile mods=
Commenti
Sono già stati pubblicati 4 commenti.
06/14/2021 07:17
@SHAHIN NAVIDI no, dff size doesn't really matter (well it does on low end phones coz like on PC it'll cause lag on them).
What matters is no "part" exceeds 20k poly count, sometimes vertices should not too if they are too much like more than 40k vertices. Even if your dff is more than 10mb like this one as long as no part exceeds 20k poly it won't cause black cleo.
Cita | Rispondi
@SHAHIN NAVIDI no, dff size doesn't really matter (well it does on low end phones coz like on PC it'll cause lag on them).
What matters is no "part" exceeds 20k poly count, sometimes vertices should not too if they are too much like more than 40k vertices. Even if your dff is more than 10mb like this one as long as no part exceeds 20k poly it won't cause black cleo.
Cita | Rispondi


