San Andreas / Aerei
GTA V Buckingham Luxor Deluxe
- SergeDV | caricato da SergeDV
- 01/13/2016
- 37677 Download
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Descrizione
The Buckingham Luxor Deluxe is a luxurious variant of the Luxor added in the Ill-Gotten Gains Part 1
- Replaces Shamal
- Custom Collision and Shadow
Full archive - 4 versions:
- standard gold
- script-adapted (active landing gears, gear doors, back propellers)
- standard two-colour
- two-colour, script-adapted
- Replaces Shamal
- Custom Collision and Shadow
Full archive - 4 versions:
- standard gold
- script-adapted (active landing gears, gear doors, back propellers)
- standard two-colour
- two-colour, script-adapted
Commenti
Sono già stati pubblicati 40 commenti.
03/13/2021 14:43
@GTA61
Usually new IDs don't support sounds of reactive planes: shamal, hydra, at400, androm. But use the last version of Fastman92 Limit Adjuster. It must support the reactive sounds. It has tutorials. I don't test it yet.
You need to change ID of the plane in the CLEO script. Change all the text "#SHAMAL" to your ID, for example "614". Edit and compilate by Sanny Builder 3.
About opening door. Maybe it needs to rotate the door pivot in the model by 3d editor if the last version of Fastman92 Limit Adjuster doesn't fix it. Models often work wrong in new IDs in GTA SA.
The tutor by Junior_Djjr
https://www.mixmods.com.br/2015/12/tutorial-adicionar-carros-sem-substituir.html
Cita | Rispondi
@GTA61
Usually new IDs don't support sounds of reactive planes: shamal, hydra, at400, androm. But use the last version of Fastman92 Limit Adjuster. It must support the reactive sounds. It has tutorials. I don't test it yet.
You need to change ID of the plane in the CLEO script. Change all the text "#SHAMAL" to your ID, for example "614". Edit and compilate by Sanny Builder 3.
About opening door. Maybe it needs to rotate the door pivot in the model by 3d editor if the last version of Fastman92 Limit Adjuster doesn't fix it. Models often work wrong in new IDs in GTA SA.
The tutor by Junior_Djjr
https://www.mixmods.com.br/2015/12/tutorial-adicionar-carros-sem-substituir.html
Cita | Rispondi
10/16/2016 09:19

Cita | Rispondi
Thank You For Your InformationQuote: SergeDV
@RIZKY GAME
I don't lock my models.
3ds max must import the DFFs without problem (model was made with 3ds max).
Change DFF version with RW Analyze if you can't import to ZModeler. Version 3.4 or 3.5.
Open RW.
Tools - Commands - Convert DFF to RW 3.4 - Current File (Ctrl + D), OK and File - Save (Ctrl + S).
or
Tools - Commands - Change File Version - RW 3.5 (0x1400FFFF), OK and File - Save (Ctrl + S).
see pictures from RW
http://imgur.com/a/VqXCc
Cita | Rispondi
10/16/2016 08:58
@RIZKY GAME
I don't lock my models.
3ds max must import the DFFs without problem (model was made with 3ds max).
Change DFF version with RW Analyze if you can't import to ZModeler. Version 3.4 or 3.5.
Open RW.
Tools - Commands - Convert DFF to RW 3.4 - Current File (Ctrl + D), OK and File - Save (Ctrl + S).
or
Tools - Commands - Change File Version - RW 3.5 (0x1400FFFF), OK and File - Save (Ctrl + S).
see pictures from RW
http://imgur.com/a/VqXCc
Cita | Rispondi
@RIZKY GAME
I don't lock my models.
3ds max must import the DFFs without problem (model was made with 3ds max).
Change DFF version with RW Analyze if you can't import to ZModeler. Version 3.4 or 3.5.
Open RW.
Tools - Commands - Convert DFF to RW 3.4 - Current File (Ctrl + D), OK and File - Save (Ctrl + S).
or
Tools - Commands - Change File Version - RW 3.5 (0x1400FFFF), OK and File - Save (Ctrl + S).
see pictures from RW
http://imgur.com/a/VqXCc
Cita | Rispondi
01/16/2016 17:57
Another script. I dont khow who is author of that script.
But plane is adapted to script today (landing gears, gear doors) - small change http://i.imgur.com/EAX79hE.jpg
Al_planes.cs is difficult for me.
When I will know the autor I'll reload mod archive with 2 versions
Cita | Rispondi
Quote: pie314159
Good job
Will this airplane supports with ai_planes.cs?
Another script. I dont khow who is author of that script.
But plane is adapted to script today (landing gears, gear doors) - small change http://i.imgur.com/EAX79hE.jpg
Al_planes.cs is difficult for me.
When I will know the autor I'll reload mod archive with 2 versions
Cita | Rispondi
01/14/2016 18:05
landing lights dont work on aircraft
I specially did unmoved wheels (attached to gears) in order to get rid of their "up-down" moving. Unlikely Ill fix that. im sorry
Cita | Rispondi
Quote: Aaron Hossain
With the landing gear ..some color textures , Is it possible to add a landing light?? at the front?? and the nose wheel doesn't move at right/left can you fix that
landing lights dont work on aircraft
I specially did unmoved wheels (attached to gears) in order to get rid of their "up-down" moving. Unlikely Ill fix that. im sorry
Cita | Rispondi
01/14/2016 17:38
With the landing gear ..some color textures , Is it possible to add a landing light?? at the front?? and the nose wheel doesn't move at right/left can you fix that
Cita | Rispondi
Quote: SergeDVQuote: Aaron Hossain
Perfect but not perfect lol I loved it but still need some improvements
What improvements?![]()
Quote: JWH37683
@SergeDV
But the mod's passenger jet is Boeing 747, not from GTA V.
Just remap texture use from GTA V.
Hope someone convert original GTA V passenger jet..
see sizes of aircraft fron GTA SA and GTA V![]()
http://i.imgur.com/kcScciE.jpg
With the landing gear ..some color textures , Is it possible to add a landing light?? at the front?? and the nose wheel doesn't move at right/left can you fix that
Cita | Rispondi







