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EasyOptimizer-V



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Descrizione

EasyOptimizer-V is a free, open-source texture management tool for GTA V modders.
Edit YTD files without extracting, find and migrate duplicates, resize textures, generate
mipmaps, and more all in a single fast native Windows application.

NEW VERSIONS AS 1.2.2 WILL ONLY BE POSTED ON GITHUB SO ITS EASY FOR ME DUE TO THE MOD BEING POSTED ON MULTIPLE SITES

GitHub / Source Code

Features

• Load YTD, WTD, YDR, YFT, YDD and RPF files directly no extraction required
• Open RPF archives (AES, NG-encrypted and FiveM/OpenIV CFXP format) and browse their contents
• Smart Optimize batch resize textures with configurable max resolution, format and mipmap count
• Fast Recompress one-click re-encode with automatic format downgrade (e.g. BC3 → BC1 when
no real alpha channel is present), reducing file size without quality loss
• Duplicate Detection find duplicate textures across all loaded files by name, data hash or both
• Migrate Duplicates preview consolidated YTDs before applying; choose per-file whether to keep
originals; commit only when satisfied
• Per-texture editing via right-click: resize, convert format, export as DDS, or revert to the
original on-disk state (Unload)
• CPU encoding via bc7enc_rdo with ISPC acceleration (BC1–BC7)
• GPU encoding via NVIDIA Texture Tools 3.2.5 (BC1/BC3/BC7 over CUDA) optional, falls back
to CPU automatically
• Grid size toggle: Small / Medium / Native card view
• Sort archives by name, type, size, texture count or modified state
• 15 UI languages: English, Portuguese, Spanish, Russian, Turkish, Mandarin Chinese, Hindi,
Japanese, Arabic, Bengali, French, German, Indonesian, Korean, Italian
• Versioned project cache a snapshot is saved automatically before any Save All operation

Known Issues

• GTA V Enhanced (Gen9) YTD files use a different resource layout and are not yet fully supported;
they will be rejected with a descriptive log message
• The NVTT GPU encoder supports only BC1 and BC3 at multiples-of-4 dimensions; all other
formats and odd sizes fall back to the CPU encoder automatically

Installation

1. Download and extract the archive to any folder.
2. Run EasyOptimizer-V.exe no installation or registry changes required.
3. (Optional) For GPU encoding: place nvtt30205.dll and vcomp140.dll
(from NVIDIA Texture Tools 3.2.5+) in the same folder as the executable.
4. (Optional) For reading NG-encrypted vanilla GTA V RPF files: place ng.dat and
lut.dat (key tables extracted from the GTA V executable) next to the executable.
Without these files only AES-encrypted and plain-TOC RPFs (FiveM/OpenIV mods) are supported.

No ScriptHookV, ASI Loader or game modification required this is a standalone desktop tool.

Basic Usage

• Drag and drop YTD/WTD/RPF files onto the window, or use Add File / Add Folder
• Right-click a texture card for per-texture options
• Right-click an archive header to Unload it from the workspace
• Click Detect Duplicates, review the PREVIEW consolidated YTDs, then click
Migrate Dups to apply
• Click Save All to persist changes; a versioned backup is always created first

Dependencies

No runtime dependencies are required for core functionality.

Optional GPU encoding requires:
• NVIDIA Texture Tools 3.2.5+ (free, from NVIDIA)

Changelog

1.2.1
- Language switching fix

1.2.0
- Refactor GUI: menu, toolbar, layout & search
- Add 'Export All' DDS export for YTD archives
- Add RPF write-back and GUI save integration
- Support YDR model write-back and RSC7 recomposition

Credits

• LN-Development tool author
• FiveFury by Hancapo format research and reference (MIT License)
• CodeWalker by dexyfex GTA V format documentation and reference
• bc7enc_rdo by Rich Geldreich CPU texture compression (MIT License)
• stb_image / stb_image_resize2 by Sean Barrett image processing (Public Domain)
• miniz by Rich Geldreich zlib/deflate (MIT License)
• ook3d WTD (GTA IV) format support

Source code: github.com/LN-Development/EasyOptimizer-V
Licensed under the GNU General Public License v3.

Sono già stati pubblicati 1 commenti.

06/14/2026 10:00

Great work man, check out the codewalker source code on Github, he has Gen9 Converter, this could help you to manage Gen9 support.

It actually helped me doing that in NexusV

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