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ModManagerV



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Descrizione

ModManagerV

This is a program that lets you easily manage your mods for Grand Theft Auto V. Since the latest versions of ScriptHookV
do not allow you to go into GTA Online (for a good reason, you surely do not want to be banned from Online), you are
required to remove all third party files from the game's folder to do it and that's where this handy tool comes in.
It allows you to quickly and safely switch from having the mod files in the game to having just the original files.

Note: .NET Framework 4.5 or higher is required to run this program. You can get it from here:
http://www.microsoft.com/en-us/download/details.aspx?id=30653

Special thanks to Rohith_Kumar_Sp for his great testing and reporting work!

Installation:
1. Extract ModManagerV.exe to a directory of your choice. Please note that ModManagerV will create files and folders in this
directory. These files are required in order to make sure ModManagerV runs as it should.
2. Open ModManagerV.exe

Usage:
Click "Open mods directory" to open the folder for you to put the mods in.
Put your mod files and folders (ScriptHookV.dll, dinput8.dll, scripts etc.) inside the newly created mods folder.
Click "Select GTA V directory" if your game installation directory has not automatically been found.
Click "Activate mods" to copy the mods into the game directory.
Click "Deactivate mods" to delete all third party files from the game directory.
Click "Start GTA V" to start GTA V.
Click "Update lists" to update the file lists (they normally update automatically).
Click "Open GTA V directory" to open your GTA V installation directory in the file explorer.
If you want to use multiple mod profiles you can create mods folders where your "ModManagerV.exe" is placed. Please note that
the folder name must contain "mods". You can then choose your mod profile with the combo box at the top left.
Click the "About" button to get to the about page.

Changelog:
Version 1.0.12.0
-Complete layout change
-Added "Open GTA V Directory" button
-Added "About" window
-Added support for multiple mod directories/profiles
Version 1.0.7.0
-Added ability to replace original game files (e.g. update.rpf and the like)
-Added automatic backup creation and restoration of replaced original files
-Added mods state label
-Improved overall functioning (code enhancements)
Version 1.0.6.0
-Added saving game installation directory
Version 1.0.5.0
-Added transparency to the buttons
Version 1.0.4.1
-Improved compatibility with the Rockstar Games Warehouse version of the game
Version 1.0.4.0
-Added better compatibility with mods that use subdirectories (e.g. LUA mods)
-Added better compatibility with the Rockstar Games Warehouse version of the game
Version 1.0.3.4
-Added a check so only directories containing the "GTA5.exe" can be chosen as the GTA V installation directory
-Fixed an issue where activating mods would cause an error because the files were already copied
-Now automatically opens GTA V installation directory explorer if it hasn't automatically been found
-Code optimizations
Version 1.0.2.0
-Performed name change from ModLoaderV to ModManagerV
Version 1.0.1.1
-Added a few more update points
-Fixed an issue where unloading mods would require empty mod folders

Please do not reupload this program.

V1.0.12.0 - YouRik - http://yourik.com/ - http://twitter.com/yourik/

Sono già stati pubblicati 24 commenti.

07/06/2015 10:25



Cita | Rispondi
06/29/2015 13:15

 Quote: TheRealMofu

 Quote: YouRik

 Quote: TheRealMofu

 Quote: YouRik

 Quote: TheRealMofu

 Quote: YouRik

 Quote: TheRealMofu

Working flawless, will there be a future update where the game location is saved that we don't have to point the app to every fresh start ?


Yup, planning to do something like this, also working on a few other features.


Sounds awesome, keep up your great work !


The tool now saves your last selected game installation directory in version 1.0.6.0.

What I'm currently working on is being able to replace original game files and having an automatic backup being created and put back later but I've had a few minor problems with it so far. Will hopefully be in 1.0.7.0 then.


Updates are lovely, always stalk your website for updates :P

I have one final suggestion which would made the mod absolutely UBER :)

If you could create additional mod folders were i'm able to creat for example, mods_offline, mods_online, mods_test etc... and each folder has it's own mods, hope you understand what i'm talking about, anyway keep up that great work


So you mean like mod profiles?
Going to implement this as soon as possbile :)


Yeah something like this, were i'm able to put diffrent mods in each folder correct, sounds awesome and thanks in advance


It took me a while because I've been quite busy recently but ModManagerV is now in Version 1.0.12.0 and finally supports multiple mods folders/profiles!

Have fun!

Cita | Rispondi
05/23/2015 12:22

 Quote: YouRik

 Quote: TheRealMofu

 Quote: YouRik

 Quote: TheRealMofu

 Quote: YouRik

 Quote: TheRealMofu

Working flawless, will there be a future update where the game location is saved that we don't have to point the app to every fresh start ?


Yup, planning to do something like this, also working on a few other features.


Sounds awesome, keep up your great work !


The tool now saves your last selected game installation directory in version 1.0.6.0.

What I'm currently working on is being able to replace original game files and having an automatic backup being created and put back later but I've had a few minor problems with it so far. Will hopefully be in 1.0.7.0 then.


Updates are lovely, always stalk your website for updates :P

I have one final suggestion which would made the mod absolutely UBER :)

If you could create additional mod folders were i'm able to creat for example, mods_offline, mods_online, mods_test etc... and each folder has it's own mods, hope you understand what i'm talking about, anyway keep up that great work


So you mean like mod profiles?
Going to implement this as soon as possbile :)


Yeah something like this, were i'm able to put diffrent mods in each folder correct, sounds awesome and thanks in advance

Cita | Rispondi
05/23/2015 08:38

 Quote: TheRealMofu

 Quote: YouRik

 Quote: TheRealMofu

 Quote: YouRik

 Quote: TheRealMofu

Working flawless, will there be a future update where the game location is saved that we don't have to point the app to every fresh start ?


Yup, planning to do something like this, also working on a few other features.


Sounds awesome, keep up your great work !


The tool now saves your last selected game installation directory in version 1.0.6.0.

What I'm currently working on is being able to replace original game files and having an automatic backup being created and put back later but I've had a few minor problems with it so far. Will hopefully be in 1.0.7.0 then.


Updates are lovely, always stalk your website for updates :P

I have one final suggestion which would made the mod absolutely UBER :)

If you could create additional mod folders were i'm able to creat for example, mods_offline, mods_online, mods_test etc... and each folder has it's own mods, hope you understand what i'm talking about, anyway keep up that great work


So you mean like mod profiles?
Going to implement this as soon as possbile :)

Cita | Rispondi
05/22/2015 18:50

 Quote: YouRik

 Quote: TheRealMofu

 Quote: YouRik

 Quote: TheRealMofu

Working flawless, will there be a future update where the game location is saved that we don't have to point the app to every fresh start ?


Yup, planning to do something like this, also working on a few other features.


Sounds awesome, keep up your great work !


The tool now saves your last selected game installation directory in version 1.0.6.0.

What I'm currently working on is being able to replace original game files and having an automatic backup being created and put back later but I've had a few minor problems with it so far. Will hopefully be in 1.0.7.0 then.


Updates are lovely, always stalk your website for updates :P

I have one final suggestion which would made the mod absolutely UBER :)

If you could create additional mod folders were i'm able to creat for example, mods_offline, mods_online, mods_test etc... and each folder has it's own mods, hope you understand what i'm talking about, anyway keep up that great work

Cita | Rispondi
05/12/2015 08:20

 Quote: TheRealMofu

 Quote: YouRik

 Quote: TheRealMofu

Working flawless, will there be a future update where the game location is saved that we don't have to point the app to every fresh start ?


Yup, planning to do something like this, also working on a few other features.


Sounds awesome, keep up your great work !


The tool now saves your last selected game installation directory in version 1.0.6.0.

What I'm currently working on is being able to replace original game files and having an automatic backup being created and put back later but I've had a few minor problems with it so far. Will hopefully be in 1.0.7.0 then.

Cita | Rispondi
05/10/2015 19:36

 Quote: YouRik

 Quote: TheRealMofu

Working flawless, will there be a future update where the game location is saved that we don't have to point the app to every fresh start ?


Yup, planning to do something like this, also working on a few other features.


Sounds awesome, keep up your great work !

Cita | Rispondi
05/10/2015 17:12

 Quote: TheRealMofu

Working flawless, will there be a future update where the game location is saved that we don't have to point the app to every fresh start ?


Yup, planning to do something like this, also working on a few other features.

Cita | Rispondi
05/09/2015 20:23

Working flawless, will there be a future update where the game location is saved that we don't have to point the app to every fresh start ?

Cita | Rispondi
05/09/2015 18:56

This f*ed up my GTA V. Thank you >:(

Cita | Rispondi
05/07/2015 16:44

R* now officially allows singleplayer mods!!! http://rockstargames.com/newswire

Cita | Rispondi
05/05/2015 19:33

 Quote: YouRik

R* has announced to ban players even for singleplayer modding!
Please be careful!!

http://gamespace.dae...n-pc-2015-05-05


I have the solution in my Tool features for it 100% banfree!! Let me working on this and i will help you

Cita | Rispondi
05/05/2015 17:14

 Quote: YouRik

R* has announced to ban players even for singleplayer modding!
Please be careful!!

http://gamespace.dae...n-pc-2015-05-05


Could be wrong info, but be careful!

Cita | Rispondi
05/05/2015 15:40

R* has announced to ban players even for singleplayer modding!
Please be careful!!

http://gamespace.dae...n-pc-2015-05-05

Cita | Rispondi
05/04/2015 23:30

 Quote: MrGTAmodsgerman

I am working on a f*cking same Program with the same features
I hope i can do it better than you


We can also work together, if you have any suggestions for improvements, let me know!

Cita | Rispondi
05/04/2015 23:17

 Quote: Pavelion

IS it possible to make the tool, which can somehow deactivate Scripthook.dll and dinput8.dll ? So you dont have to enter every mode.


That is the purpose of this program. You can put scripthookv.dll and dinput8.dll into the mods folder that this program creates and then click activate mods to copy the files to the game folder and deactivate mods to delete them again :)

Cita | Rispondi
05/04/2015 23:15

 Quote: Pavelion

Hi again. When i try to deactivate mods, it says JIT error the map is not emty. Also every time i activate or deactivate the mods the program delete Mastereffect map, which is neccesary to run reshade mode.

I tried it with Reshade mod and it works fine for me, can you maybe show me a screenshot of the program after you click activate mods and deactivate mods and a screenshot of the error message?

Cita | Rispondi
05/04/2015 21:20

I am working on a f*cking same Program with the same features
I hope i can do it better than you

Cita | Rispondi
05/04/2015 20:51

IS it possible to make the tool, which can somehow deactivate Scripthook.dll and dinput8.dll ? So you dont have to enter every mode.

Cita | Rispondi
05/04/2015 20:46

Hi again. When i try to deactivate mods, it says JIT error the map is not emty. Also every time i activate or deactivate the mods the program delete Mastereffect map, which is neccesary to run reshade mode.

Cita | Rispondi
05/04/2015 14:20

 Quote: Pavelion

I tried this mode, its working fine when i activate mods, but it gives me an JIT error when i try to deactivate mods :( . Otherwise i like this tool. Do you guys think there will be fix for that ?
Also this tool doesnt working well with Reshade mode.

Hi, what exactly is the problem with the Reshade mods? and what's the exact error message when deactivating mods?

Cita | Rispondi
05/04/2015 14:19

 Quote: GlowTimeHD

This program cleared my hole GTA5 dictionary. Don't use it!

Do you mean when you clicked "Deactivate mods"? It actually only deletes all third party files and not the GTA V original files.
I'm very sorry for the inconvenience, please give me more info, so I can fix this in the future.

PS: maybe you selected the wrong directory and then all contents were deleted. I am going to add a check in the next version so only folders with "GTA5.exe" are accepted.

Thanks for the report though.

Cita | Rispondi
05/04/2015 13:53

I tried this mode, its working fine when i activate mods, but it gives me an JIT error when i try to deactivate mods :( . Otherwise i like this tool. Do you guys think there will be fix for that ?
Also this tool doesnt working well with Reshade mode.

Cita | Rispondi
05/04/2015 12:59

This program cleared my hole GTA5 dictionary. Don't use it!

Cita | Rispondi