GTA V / Mod / Mod script
Car Controls
- ArpyClarkson | caricato da ArpyClarkson
- 04/27/2015
- 17834 Download
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Descrizione
This mod adds several vehicle controls to Grand Theft Auto 5 single player. This mod allows you to utilize undeveloped features like turn signals, window, and light controls for your vehicle. This mod also includes a car saving system that allows you to many any vehicle persistent, preventing it from despawning (NOTE: this feature is still under development and has not been fully tested).
This mod requires Alexander Blade's scripthook- which can be downloaded at http://www.dev-c.com/gtav/scripthookv/
FEATURES:
- Fully customizeable .INI file with rebindable keys *new in v3*
- Multiple vehicle functions including left/right turn signals and hazard lights, operable windows, engine turn off, remote car alarm, and toggleable interior light.
- Vehicle saving system; allowing you to make any vehicle persistent *new in v3*
- Ability to enable/disable features *new in v3*
CONTROLS:
The new .INI file allows you to remap keys to your liking, however, some keys require a special handler to be used when adding them to the .INI file.
Please refer to the README for instructions on how to remap the controls.
By default the key layout is:
NUMPAD0: toggle engine on/off
NUMPAD1: toggle left turn signal on/off
NUMPAD2: toggle hazards on/off
NUMPAD3: toggle right turn signal on/off
NUMPAD4: open/close back left window
NUMPAD5: while inside car, toggle interior light; while outside car, toggle car alarm on last vehicle entered
NUMPAD6: open/close back right window
NUMPAD7: open/close front left window
NUMPAD8: save/unsave current vehicle
NUMPAD9: open/close front right window
****IMPORTANT NOTES:****
This mod is still in development and many of the features have not yet been fully tested.
The car saving system is to be used at your own risk- it has not been tested through missions or multiple saves/loads. Unsaving a car will allow that car to despawn, this includes "special" cars such as character's personal vehicles. Do not trust this system to save a vehicle through a mission or reload.
The key mapping system is also vastly untested, so there may be issues with the mapping of certain keys. If you experience any issues or errors please contact the mod author via the email address given in "contact" below.
INSTALLATION:
This script requires Alexander Blade's scripthook- you can download it here: http://www.dev-c.com/gtav/scripthookv/
After Scripthook is installed, simply place "carcontrols.asi" and "carcontrols.ini" into the GTA5 root (i.e. ../../SteamApps/common/Grand Theft Auto V/).
To uninstall simply delete "carcontrols.asi", "carcontrols.ini", and "carcontrols.log" from your GTA5 root.
CONTACT:
For help, issues, suggestions, whatever- you can contact me personally via [email protected]
This mod requires Alexander Blade's scripthook- which can be downloaded at http://www.dev-c.com/gtav/scripthookv/
FEATURES:
- Fully customizeable .INI file with rebindable keys *new in v3*
- Multiple vehicle functions including left/right turn signals and hazard lights, operable windows, engine turn off, remote car alarm, and toggleable interior light.
- Vehicle saving system; allowing you to make any vehicle persistent *new in v3*
- Ability to enable/disable features *new in v3*
CONTROLS:
The new .INI file allows you to remap keys to your liking, however, some keys require a special handler to be used when adding them to the .INI file.
Please refer to the README for instructions on how to remap the controls.
By default the key layout is:
NUMPAD0: toggle engine on/off
NUMPAD1: toggle left turn signal on/off
NUMPAD2: toggle hazards on/off
NUMPAD3: toggle right turn signal on/off
NUMPAD4: open/close back left window
NUMPAD5: while inside car, toggle interior light; while outside car, toggle car alarm on last vehicle entered
NUMPAD6: open/close back right window
NUMPAD7: open/close front left window
NUMPAD8: save/unsave current vehicle
NUMPAD9: open/close front right window
****IMPORTANT NOTES:****
This mod is still in development and many of the features have not yet been fully tested.
The car saving system is to be used at your own risk- it has not been tested through missions or multiple saves/loads. Unsaving a car will allow that car to despawn, this includes "special" cars such as character's personal vehicles. Do not trust this system to save a vehicle through a mission or reload.
The key mapping system is also vastly untested, so there may be issues with the mapping of certain keys. If you experience any issues or errors please contact the mod author via the email address given in "contact" below.
INSTALLATION:
This script requires Alexander Blade's scripthook- you can download it here: http://www.dev-c.com/gtav/scripthookv/
After Scripthook is installed, simply place "carcontrols.asi" and "carcontrols.ini" into the GTA5 root (i.e. ../../SteamApps/common/Grand Theft Auto V/).
To uninstall simply delete "carcontrols.asi", "carcontrols.ini", and "carcontrols.log" from your GTA5 root.
CONTACT:
For help, issues, suggestions, whatever- you can contact me personally via [email protected]
Commenti
Sono già stati pubblicati 35 commenti.
05/18/2015 17:00
Anyone interested in testing the next version please email me at [email protected] or follow me on twitter @ArpyClarkson
Cita | Rispondi
Anyone interested in testing the next version please email me at [email protected] or follow me on twitter @ArpyClarkson
Cita | Rispondi
04/30/2015 16:59
Just an FYI, new GTA patch broke the scripthook so no scripts will work if you're running the new GTA patch. Either have to unpatch the game or wait for a new scripthook to be released </3
@tommietom
It's possible, might not make it into the next release but it might come somewhere down the line~
Cita | Rispondi
Just an FYI, new GTA patch broke the scripthook so no scripts will work if you're running the new GTA patch. Either have to unpatch the game or wait for a new scripthook to be released </3
@tommietom
It's possible, might not make it into the next release but it might come somewhere down the line~
Cita | Rispondi
04/29/2015 02:04
I may have found a bug with the new saving system. When a saved car blows up its remains still persist and have the map marker. There is no way to unsave it as you can't get back in it. Which means that it persist forever with no way to remove it.
It would be nice if instead of persisting cars we could have persisting custom movable vehicle respawn points.
In other words make your car save option make a custom respawn point where you are at when the option is activated for the current vehicle you are in and then when it is pressed again (and you are in the same vehicle) remove the spawn point. This will make sure vehicle can always be gotten into as it will just respawn when blown up (unless of course you do not have a current respawn spot set for the vehicle)m and the respawn point can always be turned off or moved.
I do not know how hard this would be to do as I am not really much of a modder, but it sure we be cool.
Cita | Rispondi
I may have found a bug with the new saving system. When a saved car blows up its remains still persist and have the map marker. There is no way to unsave it as you can't get back in it. Which means that it persist forever with no way to remove it.
It would be nice if instead of persisting cars we could have persisting custom movable vehicle respawn points.
In other words make your car save option make a custom respawn point where you are at when the option is activated for the current vehicle you are in and then when it is pressed again (and you are in the same vehicle) remove the spawn point. This will make sure vehicle can always be gotten into as it will just respawn when blown up (unless of course you do not have a current respawn spot set for the vehicle)m and the respawn point can always be turned off or moved.
I do not know how hard this would be to do as I am not really much of a modder, but it sure we be cool.
Cita | Rispondi
04/29/2015 01:19
For anyone getting an error along the lines of (str != NULL) please download the hotfix available here: https://www.dropbox.com/s/4npxxwckrbvbexf/CarControls.asi?dl=0
Simply place the new ASI file into your GTA5 root to install (just make sure you still have CarControls.ini in there too)
Cita | Rispondi
For anyone getting an error along the lines of (str != NULL) please download the hotfix available here: https://www.dropbox.com/s/4npxxwckrbvbexf/CarControls.asi?dl=0
Simply place the new ASI file into your GTA5 root to install (just make sure you still have CarControls.ini in there too)
Cita | Rispondi
04/29/2015 00:21
Don't think so, I do believe that Scripthook disables when you go online.
If it is an error message can you tell me what it says?
You can rebind keys via the INI- please see the README and keybinds.png for help doing so.
Cita | Rispondi
Quote: EnigmaJetMoto
Correct me if I'm wrong... But since this is a script and the features included in it are already in the game, simply not accessible, it would technically be possible to utilize it online and other players could see it, right?
Don't think so, I do believe that Scripthook disables when you go online.
Quote: darkshootermax
it dont work, in the loading screen comes a window with load fails
If it is an error message can you tell me what it says?
Quote: MrAuthority123
make it work with letters in stead of number Native Trainer Get in the way
You can rebind keys via the INI- please see the README and keybinds.png for help doing so.
Cita | Rispondi
04/28/2015 09:54
sounds great :)) thx
Cita | Rispondi
Quote: ArpyClarksonQuote: 96G4m3r
hey Arpy,
this mod is great work10/10
i ereally enjoyed your EBO.scripts for GTA IV
is sth. like that comming for GTA V too ?
would be really nice![]()
EBO is certainly coming to GTA5- hopefully with a *lot* more functionality c: still working on it though~
sounds great :)) thx
Cita | Rispondi
04/28/2015 09:48
EBO is certainly coming to GTA5- hopefully with a *lot* more functionality c: still working on it though~
Cita | Rispondi
Quote: 96G4m3r
hey Arpy,
this mod is great work10/10
i ereally enjoyed your EBO.scripts for GTA IV
is sth. like that comming for GTA V too ?
would be really nice![]()
EBO is certainly coming to GTA5- hopefully with a *lot* more functionality c: still working on it though~
Cita | Rispondi
04/27/2015 18:00
You can download v1 at: https://www.dropbox.com/s/6mr9365ngtvs9fk/CarControlsv1.zip?dl=0
v3 *should* have editable key configurations- it's a pain to do in C++ </3
Cita | Rispondi
Quote: loopy1
where can i download v1
You can download v1 at: https://www.dropbox.com/s/6mr9365ngtvs9fk/CarControlsv1.zip?dl=0
Quote: DanielRO66
10/10
in v3 can you please do a .ini or something to be able to change some of the controls
v3 *should* have editable key configurations- it's a pain to do in C++ </3
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