GTA V / Mod / Modifiche

SIM MOD v2.0 (Guide)


  • GT4tube | caricato da GT4tube
  • 09/01/2015
  • 8340 Download

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Descrizione

GTA V - SIM MOD Guide v2.0

-SIM MOD called is Simulation Mode (Realistic Handling physics)
-You can edit handling when new cars mod or edit other cars. Would like same our handling mod from "SIM MOD"
-No Suspension guide, we have already made it by: Dermillhouse

Edit from Sim Mod just change brake, hp, handling grip etc.
No need edit suspension is finished made by Dermillhouse. Can download link:
"Realistic Suspension" https://www.gta5-mods.com/vehicles/better-suspension-for-all-cars


Changelog version:
v2.0:

-All Change and Fixed.
-Suspension Removed (It finished already made by Dermillhouse)


Have fun and enjoy! :)

Sono già stati pubblicati 10 commenti.

10/18/2016 09:46

Update 2.0v!

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10/18/2016 09:46

@RocketThanks and fixed.

Released v2.0 now. :)

U said:
*Drag value is not clear, you only give 3 numbers.

Change name to Car/Vehicle, RaceCar and Truck/Bus is enough, You can edit to 0.82, 0.85 if SUV like that. just know yourself. ;)

*finitialDragCeoff value is wrong?

I tested 0.80 and 260.0 (DriveMaxFlatVet value) with Bugatti Veyron speed real is +400kph and test in GTA V speed 400kph. its ok? correct? what wrong? :)


SOrry my bad english.

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03/25/2016 10:50

I really like what you did, but there need some corrections to be made. Also you don't describe what some of those thing even do. For example <fRollCentreHeightFront&Read value>
You give us things like Stock, Soft, medium, hard.... OK but what is stock and for what kind of car is it. Please add description of what do what does.
Drag value is not clear, you only give 3 numbers when there should be at least one for vehicle type (Bus,SUV,Motorcycle,Sports Car... etc) Also your finitialDragCeoff value is wrong and super not accurate. This number is unique by every vehicle top speed. I have this calculation but not giving to you just jet. I can calculate with that number and my wanted top speed of the vehicle to max out exactly at that speed at the top gear.
And the last thing is that you wrote that finitialDriveForce example 27.00 - 500 HP. Cool, but real number is 0.27 not 27. Fix that.
Without that, everything is quite good.

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12/21/2015 22:29

Update v1.8v!

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12/19/2015 18:01

Update 1.5v!

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12/18/2015 18:59

Update 1.4v!

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09/20/2015 17:38

it's Guide.

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09/02/2015 11:28

Video minute 1:04 red original, blue mod.

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09/02/2015 07:12

@Jay Jay Red is Arcade noob! -.-
Must be realistic game from real life.
Simulator is important! If no because kids just no understand...

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09/02/2015 05:59

sorry bro but it looks like red handles alot better than blue.
also the speedometer you are using is unrealistic, no one speeds through those corners with over a 100 km/h nor Mph

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