GTA IV / Strumenti / Altro
NativeUI IV
- ItsClonkAndre | caricato da ItsClonkAndre
- gtainside.com/en/user/ItsCl...
- 11/29/2020
- 15100 Download
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Descrizione
NativeUI IV
Update: Version 0.8
Would you like to see faster updates of NativeUI IV?
Visit: https://gtaforums.com/topic/965117-nativeui-for-grand-theft-auto-iv for faster updates!
A ScriptHookDotNet based library to easily create your own Rockstar like menus.
NativeUI Documentation: https://github.com/ClonkAndre/NativeUI-IV/wiki
Features:
- Controller support
- Event-based callbacks
Current menu items:
- Default menuitem to show text can also be used as a button
- A checkbox.
You can give every item a description.
You can also enable or disable items.
Version history:
- 0.8 : The menu is now scrollable!
- 0.7 : Now with animated banner support!
- 0.6 : The letter "g" will no longer be cut off from the text.
- 0.5 :
- - (!) Changed the class name "NativeUI.Menu" to "NativeUI.UIMenu" to prevent conflictions between "System.Windows.Forms.Menu" and "NativeUI.Menu".
- - Added the ability to bind menus to default items. With that, you can create an easy nested menu system.
- 0.4 : Added sounds for navigating through the menu or clicking on items. Sounds can be enabled or disabled with: NativeUI.Menu.Options.enableMenuSounds
- 0.3 :
- - Selected item index and max items (1 / 7) changes it's position now dynamically through it's lenght.
- - Added the ability to use custom icons on default menu items.
- 0.2 : Added a list item
- 0.1 : Release
Known bugs:
- Item description rectangle does not adapt to description text. If anyone knows how to fix this, please contact me.
Inspired by NativeUI for GTA 5.
Update: Version 0.8
Would you like to see faster updates of NativeUI IV?
Visit: https://gtaforums.com/topic/965117-nativeui-for-grand-theft-auto-iv for faster updates!
A ScriptHookDotNet based library to easily create your own Rockstar like menus.
NativeUI Documentation: https://github.com/ClonkAndre/NativeUI-IV/wiki
Features:
- Controller support
- Event-based callbacks
Current menu items:
- Default menuitem to show text can also be used as a button
- A checkbox.
You can give every item a description.
You can also enable or disable items.
Version history:
- 0.8 : The menu is now scrollable!
- 0.7 : Now with animated banner support!
- 0.6 : The letter "g" will no longer be cut off from the text.
- 0.5 :
- - (!) Changed the class name "NativeUI.Menu" to "NativeUI.UIMenu" to prevent conflictions between "System.Windows.Forms.Menu" and "NativeUI.Menu".
- - Added the ability to bind menus to default items. With that, you can create an easy nested menu system.
- 0.4 : Added sounds for navigating through the menu or clicking on items. Sounds can be enabled or disabled with: NativeUI.Menu.Options.enableMenuSounds
- 0.3 :
- - Selected item index and max items (1 / 7) changes it's position now dynamically through it's lenght.
- - Added the ability to use custom icons on default menu items.
- 0.2 : Added a list item
- 0.1 : Release
Known bugs:
- Item description rectangle does not adapt to description text. If anyone knows how to fix this, please contact me.
Inspired by NativeUI for GTA 5.
Commenti
Sono già stati pubblicati 6 commenti.
12/04/2020 03:47
Cool, I want to make those because I maded a pack which has lot of weapons, cars, peds.. so purchasing them will be a good Idea.
Cita | Rispondi
Quote: ItsClonkAndre
@Sgautam Hey, yes this will help you with your mod :)
Just give me a few days or just a few hours and i will write a documentation for this library. If you dont want to wait any longer, there is a folder called "ExampleForDevelopers" open the "Class1.cs" with Notepad or something else, and in there is a example for a basic menu. (VB.NET documentation is following)
If you wanna see faster updates of this library, go check out my post on gtaforums.com: https://gtaforums.com/topic/965117-nativeui-for-grand-theft-auto-iv-update-03/
(It takes hours and hours for the mods here to approve my changes. And on gtaforums.com the changes are made instantly.)
Cool, I want to make those because I maded a pack which has lot of weapons, cars, peds.. so purchasing them will be a good Idea.
Cita | Rispondi
12/04/2020 03:26
@Sgautam Hey, yes this will help you with your mod :)
Just give me a few days or just a few hours and i will write a documentation for this library. If you dont want to wait any longer, there is a folder called "ExampleForDevelopers" open the "Class1.cs" with Notepad or something else, and in there is a example for a basic menu. (VB.NET documentation is following)
If you wanna see faster updates of this library, go check out my post on gtaforums.com: https://gtaforums.com/topic/965117-nativeui-for-grand-theft-auto-iv-update-03/
(It takes hours and hours for the mods here to approve my changes. And on gtaforums.com the changes are made instantly.)
Cita | Rispondi
@Sgautam Hey, yes this will help you with your mod :)
Just give me a few days or just a few hours and i will write a documentation for this library. If you dont want to wait any longer, there is a folder called "ExampleForDevelopers" open the "Class1.cs" with Notepad or something else, and in there is a example for a basic menu. (VB.NET documentation is following)
If you wanna see faster updates of this library, go check out my post on gtaforums.com: https://gtaforums.com/topic/965117-nativeui-for-grand-theft-auto-iv-update-03/
(It takes hours and hours for the mods here to approve my changes. And on gtaforums.com the changes are made instantly.)
Cita | Rispondi



