GTA IV / Mod / Modifiche
Real Cluckin' Bell Interior In Northwood
- Scott 1 | caricato da Scott 1
- 05/08/2023
- 13480 Download
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18.75Mb
18.75Mb
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Descrizione
Reimplements the Cluckin Bell that was cut from this location as an enterable interior where you can eat.
Someone messaged showing interest in this idea so I said I'd make it for them.
I've also restored the workers and scenarios inside and outside the restaurant.
Compatible with ALL patches.
INSTALL:
GTA IV Base Game: Put files from 'common' & 'pc' into the equivalent folders with Open IV.
GTA IV Complete Edition: Put files from common, pc, TBoGT & TLAD into the equivalent folders with Open IV.
'timecyclemodifiers.dat'- Leave this file if you have any graphics/timecycle mods and edit your own one manually. -Explanation below. (This is optional and not essential for the mod to work)
- Go to pc\data\timecyclemodifiers.dat, find 'cluckinbell' and change the maxfarclip to 1500. It is the second entry after the timecycle name.
The new line would begin like this:
cluckinbell -1.0 1500.0
For any potential file conflicts, I've included a compatibility guide.
*Uninstallation files are provided.*
----------
Made by Scott1
Someone messaged showing interest in this idea so I said I'd make it for them.
I've also restored the workers and scenarios inside and outside the restaurant.
Compatible with ALL patches.
INSTALL:
GTA IV Base Game: Put files from 'common' & 'pc' into the equivalent folders with Open IV.
GTA IV Complete Edition: Put files from common, pc, TBoGT & TLAD into the equivalent folders with Open IV.
'timecyclemodifiers.dat'- Leave this file if you have any graphics/timecycle mods and edit your own one manually. -Explanation below. (This is optional and not essential for the mod to work)
- Go to pc\data\timecyclemodifiers.dat, find 'cluckinbell' and change the maxfarclip to 1500. It is the second entry after the timecycle name.
The new line would begin like this:
cluckinbell -1.0 1500.0
For any potential file conflicts, I've included a compatibility guide.
*Uninstallation files are provided.*
----------
Made by Scott1
Commenti
Sono già stati pubblicati 50 commenti.
10/09/2024 03:33
@diporrisvn Yeah I discovered that. R* made a typo in TLADs content.dat, thus failing to disable base game scenarios2. Which presumably causes TLAD to hit a scenario limit. It's weird because it didn't originally cause TLAD to crash on the version of CE I built this for. I have fixed this and have been meaning to get it on GTAforums for some time now
Cita | Rispondi | (1)
@diporrisvn Yeah I discovered that. R* made a typo in TLADs content.dat, thus failing to disable base game scenarios2. Which presumably causes TLAD to hit a scenario limit. It's weird because it didn't originally cause TLAD to crash on the version of CE I built this for. I have fixed this and have been meaning to get it on GTAforums for some time now
Cita | Rispondi | (1)
01/05/2024 08:33
Hey Scott, do you know if this has any problems with the IV Tweaker mod loader? I'm trying to install this with the comedy club mod and made sure I've placed the files in the correct folders, even using the occlu.ipl file meant to make them compatible. Though there's two bugs I'm getting that happen even if only one of them is installed. No workers in the Cluckin Bell and the comedy club interior is invisible but there. The interior becomes visible if I airbreak into it but becomes invisible again when I enter the front desk area. Still very impressive mods though!
Cita | Rispondi | (2)
Hey Scott, do you know if this has any problems with the IV Tweaker mod loader? I'm trying to install this with the comedy club mod and made sure I've placed the files in the correct folders, even using the occlu.ipl file meant to make them compatible. Though there's two bugs I'm getting that happen even if only one of them is installed. No workers in the Cluckin Bell and the comedy club interior is invisible but there. The interior becomes visible if I airbreak into it but becomes invisible again when I enter the front desk area. Still very impressive mods though!
Cita | Rispondi | (2)
09/13/2023 10:01
@Scott 1
It's the most solid mapping job I've ever seen!. "Reopening" the Alderney Clukingbell is too complicated, it would be simpler to apply the Diner model to the Creek Street location or any other diner on the map. I know someone already tried it but it was just an aesthetic improvement.
Thanks for the mod!
Cita | Rispondi | (1)
@Scott 1
It's the most solid mapping job I've ever seen!. "Reopening" the Alderney Clukingbell is too complicated, it would be simpler to apply the Diner model to the Creek Street location or any other diner on the map. I know someone already tried it but it was just an aesthetic improvement.
Thanks for the mod!
Cita | Rispondi | (1)
07/16/2023 17:27
@9604
thank you! Alderney wouldn't be as straightforward to do as this one in Northwood, as its building would need some remodeling to fit with the interior. It appears like the building for Alderney Cluckin bell was made before the developers decided on the interior design itself. But I will think about it as a future idea!!
Cita | Rispondi | (0)
@9604
thank you! Alderney wouldn't be as straightforward to do as this one in Northwood, as its building would need some remodeling to fit with the interior. It appears like the building for Alderney Cluckin bell was made before the developers decided on the interior design itself. But I will think about it as a future idea!!
Cita | Rispondi | (0)
07/13/2023 08:15
Great map mod! I'm wondering if you planned on "reopening" the Alderney location as well? Lore wise the Northwood one is closed for health issues, but there is no indication of such thing on the building located in Alderney, so I think it would make sense to open this one as well
Cita | Rispondi | (1)
Great map mod! I'm wondering if you planned on "reopening" the Alderney location as well? Lore wise the Northwood one is closed for health issues, but there is no indication of such thing on the building located in Alderney, so I think it would make sense to open this one as well
Cita | Rispondi | (1)
07/09/2023 11:18
@Scott 1
Thank you!
I followed the instructions and did not even need to start a new game, it did not corrupt my existing save.
by the way if if anyone else has a modded indust_1.ide (for example if you are using various fixes)
just change this line:
2, 0, 7.7768, -8.57925, 0.355837, 7.7768, -8.57925, 3.05584, -3.67851, -8.57925, 3.05584, -3.67851, -8.57925, 0.355837, -1, -1, -1, -1, 9, 16777215, 1
to this
2, 0, 7.7768, -8.57925, 0.355837, 7.7768, -8.57925, 3.05584, -3.67851, -8.57925, 3.05584, -3.67851, -8.57925, 0.355837, -1, -1, -1, -1, 8, 16777215, 1
Cita | Rispondi | (2)
@Scott 1
Thank you!
I followed the instructions and did not even need to start a new game, it did not corrupt my existing save.
by the way if if anyone else has a modded indust_1.ide (for example if you are using various fixes)
just change this line:
2, 0, 7.7768, -8.57925, 0.355837, 7.7768, -8.57925, 3.05584, -3.67851, -8.57925, 3.05584, -3.67851, -8.57925, 0.355837, -1, -1, -1, -1, 9, 16777215, 1
to this
2, 0, 7.7768, -8.57925, 0.355837, 7.7768, -8.57925, 3.05584, -3.67851, -8.57925, 3.05584, -3.67851, -8.57925, 0.355837, -1, -1, -1, -1, 8, 16777215, 1
Cita | Rispondi | (2)
06/27/2023 21:51
Also I would like to have this mod with the Potential Grim mod, for example this Cluckin' Bell mod uses the file scenarios2.ipl and the Potential Grim mod also comes with its scenarios2.ipl file, can you make a compatibility option for that mod inside that Cluckin' Bell mod?
Cita | Rispondi | (0)
Also I would like to have this mod with the Potential Grim mod, for example this Cluckin' Bell mod uses the file scenarios2.ipl and the Potential Grim mod also comes with its scenarios2.ipl file, can you make a compatibility option for that mod inside that Cluckin' Bell mod?
Cita | Rispondi | (0)
06/27/2023 18:47
Cita | Rispondi | (0)
hi i did tried to use the vanila ambient.ipl and TLAD still crashes, and i ues this Cluckin Bell mod with the Enterable Comedy Club mod, and i did put the occlu.ipl Enterable Comedy Club file from that Cluckin Bell mod, i also tried with only the that Cluckin Bell mod and TLAD still crashes at the loading screenQuote: Scott 1
@michael_653157898 So TLAD launches fine without this mod installed? If so try this mod without the file ambient.ipl and please let me know if that changes anything!
Cita | Rispondi | (0)
06/25/2023 12:52
hi about this mod, it is working fine and with the enterable comedy club mod but when i go and play the TLAD with that cluckin bell mod the game crashes at the loading screen, and in TBoGT and IV it is works fine, how do i fix it? i also tried it on a clean GTA 4 with only this 2 mods and TLAD still crashed
Cita | Rispondi | (0)
hi about this mod, it is working fine and with the enterable comedy club mod but when i go and play the TLAD with that cluckin bell mod the game crashes at the loading screen, and in TBoGT and IV it is works fine, how do i fix it? i also tried it on a clean GTA 4 with only this 2 mods and TLAD still crashed
Cita | Rispondi | (0)
06/25/2023 12:52
@Scott 1hello, about that lags i said it is happend when i was going to the locked island in the beginning of the game and i had 6 stars there in that cluckin bell area, so i think it is was because of that, when i was going to that cluckin bell area without a stars it is didn't lag.
Cita | Rispondi | (0)
@Scott 1hello, about that lags i said it is happend when i was going to the locked island in the beginning of the game and i had 6 stars there in that cluckin bell area, so i think it is was because of that, when i was going to that cluckin bell area without a stars it is didn't lag.
Cita | Rispondi | (0)




