GTA IV / Auto / Altro
Lagoon Car
- RealZolika1351 | caricato da RealZolika1351
- 09/21/2020
- 2429 Download
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Descrizione
Lagoon Car from Trackmania 2 with 12 skin variations.
Included are 2 variants; one with each livery being a separate car but having liveries on the wheel, and one with one car with all liveries but with color4 wheels
Use https://gtaforums.com/topic/955449-iv-zolikapatch/ to unlock the 4 livery limit
Vehicles.ide (one car version):
lagooncar, lagooncar, car, LAGOON, HABANRO, VEH@LOW, NULL, 100, 999, 0.2826, 0.2826, 0, 2, 1.2 ,1, livery
Vehicles.ide (separate cars version):
lagooncar, lagooncar, car, LAGOON, HABANRO, VEH@LOW, NULL, 100, 999, 0.2826, 0.2826, 0, 2, 1.2 ,1, -
lagooncar2, lagooncar2, car, LAGOON, HABANRO, VEH@LOW, NULL, 100, 999, 0.2826, 0.2826, 0, 2, 1.2 ,1, -
lagooncar3, lagooncar3, car, LAGOON, HABANRO, VEH@LOW, NULL, 100, 999, 0.2826, 0.2826, 0, 2, 1.2 ,1, -
lagooncar4, lagooncar4, car, LAGOON, HABANRO, VEH@LOW, NULL, 100, 999, 0.2826, 0.2826, 0, 2, 1.2 ,1, -
lagooncar5, lagooncar5, car, LAGOON, HABANRO, VEH@LOW, NULL, 100, 999, 0.2826, 0.2826, 0, 2, 1.2 ,1, -
lagooncar6, lagooncar6, car, LAGOON, HABANRO, VEH@LOW, NULL, 100, 999, 0.2826, 0.2826, 0, 2, 1.2 ,1, -
lagooncar7, lagooncar7, car, LAGOON, HABANRO, VEH@LOW, NULL, 100, 999, 0.2826, 0.2826, 0, 2, 1.2 ,1, -
lagooncar8, lagooncar8, car, LAGOON, HABANRO, VEH@LOW, NULL, 100, 999, 0.2826, 0.2826, 0, 2, 1.2 ,1, -
lagooncar9, lagooncar9, car, LAGOON, HABANRO, VEH@LOW, NULL, 100, 999, 0.2826, 0.2826, 0, 2, 1.2 ,1, -
lagooncar10, lagooncar10, car, LAGOON, HABANRO, VEH@LOW, NULL, 100, 999, 0.2826, 0.2826, 0, 2, 1.2 ,1, -
lagooncar11, lagooncar11, car, LAGOON, HABANRO, VEH@LOW, NULL, 100, 999, 0.2826, 0.2826, 0, 2, 1.2 ,1, -
lagooncar12, lagooncar12, car, LAGOON, HABANRO, VEH@LOW, NULL, 100, 999, 0.2826, 0.2826, 0, 2, 1.2 ,1, -
Handling.dat:
LAGOON 2200.0 5.0 85 0.0 0.0 0.18 0.5 5 0.15 1.0 130.0 0.24 0.65 0.7 35.0 1.1 0.85 15.0 0.15 0.48 1.6 1.1 1.2 0.15 -0.15 0.0 0.5 1.0 1.0 0.8 1.5 0.0 32000 440020 0 0
Carcols.dat:
lagooncar, 133,133,133,1,
Extra carcols.dat for separate version:
lagooncar2, 133,133,133,1,
lagooncar3, 133,133,133,1,
lagooncar4, 133,133,133,1,
lagooncar5, 133,133,133,1,
lagooncar6, 133,133,133,1,
lagooncar7, 133,133,133,1,
lagooncar8, 133,133,133,1,
lagooncar9, 133,133,133,1,
lagooncar10, 133,133,133,1,
lagooncar11, 133,133,133,1,
lagooncar12, 133,133,133,1,
Included are 2 variants; one with each livery being a separate car but having liveries on the wheel, and one with one car with all liveries but with color4 wheels
Use https://gtaforums.com/topic/955449-iv-zolikapatch/ to unlock the 4 livery limit
Vehicles.ide (one car version):
lagooncar, lagooncar, car, LAGOON, HABANRO, VEH@LOW, NULL, 100, 999, 0.2826, 0.2826, 0, 2, 1.2 ,1, livery
Vehicles.ide (separate cars version):
lagooncar, lagooncar, car, LAGOON, HABANRO, VEH@LOW, NULL, 100, 999, 0.2826, 0.2826, 0, 2, 1.2 ,1, -
lagooncar2, lagooncar2, car, LAGOON, HABANRO, VEH@LOW, NULL, 100, 999, 0.2826, 0.2826, 0, 2, 1.2 ,1, -
lagooncar3, lagooncar3, car, LAGOON, HABANRO, VEH@LOW, NULL, 100, 999, 0.2826, 0.2826, 0, 2, 1.2 ,1, -
lagooncar4, lagooncar4, car, LAGOON, HABANRO, VEH@LOW, NULL, 100, 999, 0.2826, 0.2826, 0, 2, 1.2 ,1, -
lagooncar5, lagooncar5, car, LAGOON, HABANRO, VEH@LOW, NULL, 100, 999, 0.2826, 0.2826, 0, 2, 1.2 ,1, -
lagooncar6, lagooncar6, car, LAGOON, HABANRO, VEH@LOW, NULL, 100, 999, 0.2826, 0.2826, 0, 2, 1.2 ,1, -
lagooncar7, lagooncar7, car, LAGOON, HABANRO, VEH@LOW, NULL, 100, 999, 0.2826, 0.2826, 0, 2, 1.2 ,1, -
lagooncar8, lagooncar8, car, LAGOON, HABANRO, VEH@LOW, NULL, 100, 999, 0.2826, 0.2826, 0, 2, 1.2 ,1, -
lagooncar9, lagooncar9, car, LAGOON, HABANRO, VEH@LOW, NULL, 100, 999, 0.2826, 0.2826, 0, 2, 1.2 ,1, -
lagooncar10, lagooncar10, car, LAGOON, HABANRO, VEH@LOW, NULL, 100, 999, 0.2826, 0.2826, 0, 2, 1.2 ,1, -
lagooncar11, lagooncar11, car, LAGOON, HABANRO, VEH@LOW, NULL, 100, 999, 0.2826, 0.2826, 0, 2, 1.2 ,1, -
lagooncar12, lagooncar12, car, LAGOON, HABANRO, VEH@LOW, NULL, 100, 999, 0.2826, 0.2826, 0, 2, 1.2 ,1, -
Handling.dat:
LAGOON 2200.0 5.0 85 0.0 0.0 0.18 0.5 5 0.15 1.0 130.0 0.24 0.65 0.7 35.0 1.1 0.85 15.0 0.15 0.48 1.6 1.1 1.2 0.15 -0.15 0.0 0.5 1.0 1.0 0.8 1.5 0.0 32000 440020 0 0
Carcols.dat:
lagooncar, 133,133,133,1,
Extra carcols.dat for separate version:
lagooncar2, 133,133,133,1,
lagooncar3, 133,133,133,1,
lagooncar4, 133,133,133,1,
lagooncar5, 133,133,133,1,
lagooncar6, 133,133,133,1,
lagooncar7, 133,133,133,1,
lagooncar8, 133,133,133,1,
lagooncar9, 133,133,133,1,
lagooncar10, 133,133,133,1,
lagooncar11, 133,133,133,1,
lagooncar12, 133,133,133,1,
Commenti
Sono già stati pubblicati 31 commenti.
09/24/2020 13:27
@Random_Dude You do realize that it requires *more* effort to keep the HQ interiors, right? You can easily just port the high LOD (carname.yft) instead of the very high LOD (carname_hi.yft) and have IV style interiors, in fact that takes *less* time to do as the polycount is lower
Cita | Rispondi
@Random_Dude You do realize that it requires *more* effort to keep the HQ interiors, right? You can easily just port the high LOD (carname.yft) instead of the very high LOD (carname_hi.yft) and have IV style interiors, in fact that takes *less* time to do as the polycount is lower
Cita | Rispondi
09/24/2020 13:26
Straight ports are garbage, these don't fit at all. It doesn't just apply to your mods, in case all the IV:SA cars are just straight ports aswell
Cita | Rispondi
Quote: RealZolika1351
IV:SA cars are straight ports, how else would they fit into the straight port of the entirety of San Andreas itself?
Straight ports are garbage, these don't fit at all. It doesn't just apply to your mods, in case all the IV:SA cars are just straight ports aswell
Cita | Rispondi
09/24/2020 13:23
That is just a poor excuse for not adapting the GTA5 cars to GTA4 quality
You mean, to NOT do something about it and keeping these cars as they are? Just exported and reimported?
Cita | Rispondi
Quote: RealZolika1351
HQ interiors are for first person use, I was personally irritated by the lack of high quality interiors in V to IV ports
That is just a poor excuse for not adapting the GTA5 cars to GTA4 quality
Quote: RealZolika1351
...so I decided to do something about it
You mean, to NOT do something about it and keeping these cars as they are? Just exported and reimported?
Cita | Rispondi
09/24/2020 13:14
Thank you for mentioning the GTA 5 cars. These have HQ interior which is not fitting in GTA IV. All of them. Thundersmacker, GCT, Direct and other good modders do this when they make GTA IV car mods, their mods have an interior which fits with the GTA IV quality. Also, did you fix the flying wheels thing on all of your mods?
Cita | Rispondi
Quote: RealZolika1351
If you could give me the mythical problem with FlatOut 2 or GTA V ports, that'd actually apply to most cars I've ported and therefore give me something to fix/work on, yet you keep dodging the question whenever I ask for it
Thank you for mentioning the GTA 5 cars. These have HQ interior which is not fitting in GTA IV. All of them. Thundersmacker, GCT, Direct and other good modders do this when they make GTA IV car mods, their mods have an interior which fits with the GTA IV quality. Also, did you fix the flying wheels thing on all of your mods?
Cita | Rispondi
09/24/2020 13:11
You really can't accept that you gotta fix shit, right? We can even pretend that 95 mods out of 100 made by you are perfect. But why don't you go fix these 5 mods we're talking about now? You are losing time here with these bullshits while you can just admit that the few mods I've mentioned now need to be worked on properly.
Cita | Rispondi
Quote: RealZolika1351
@Random_Dude You're literally cherrypicking the 4 mods that you can criticize, leaving the remaining 120+ which you've also rated 1 star
Why is it so hard for you to give me a single point of criticism that applies to more than 2 of my mods total?
You really can't accept that you gotta fix shit, right? We can even pretend that 95 mods out of 100 made by you are perfect. But why don't you go fix these 5 mods we're talking about now? You are losing time here with these bullshits while you can just admit that the few mods I've mentioned now need to be worked on properly.
Cita | Rispondi
09/24/2020 13:08
@Random_Dude You're literally cherrypicking the 4 mods that you can criticize, leaving the remaining 120+ which you've also rated 1 star
Why is it so hard for you to give me a single point of criticism that applies to more than 2 of my mods total?
If you could give me the mythical problem with FlatOut 2 or GTA V ports, that'd actually apply to most cars I've ported and therefore give me something to fix/work on, yet you keep dodging the question whenever I ask for it
IV:SA cars are straight ports, how else would they fit into the straight port of the entirety of San Andreas itself?
Cita | Rispondi
@Random_Dude You're literally cherrypicking the 4 mods that you can criticize, leaving the remaining 120+ which you've also rated 1 star
Why is it so hard for you to give me a single point of criticism that applies to more than 2 of my mods total?
If you could give me the mythical problem with FlatOut 2 or GTA V ports, that'd actually apply to most cars I've ported and therefore give me something to fix/work on, yet you keep dodging the question whenever I ask for it
IV:SA cars are straight ports, how else would they fit into the straight port of the entirety of San Andreas itself?
Cita | Rispondi
09/24/2020 13:06
We are spotting the problems one by one, just relax
Why do you want to change the argument? Takes time to list all the wrong shit on your mods, just thank me because I told you what's wrong on the RaceAbout and the Buccaneer (for now). But I'm sure that you are changing argument because you don't have will/skills to properly fix/improving these two mods. You find this childish excuse of "hey, if you don't find bugs in ALL my cars then you are a liar!!!"




Cita | Rispondi
Quote: RealZolika1351
@Random_Dude You have successfully criticized a single mod with points that don't apply to any of my other mods twice now, keep it up!
We are spotting the problems one by one, just relax
Why do you want to change the argument? Takes time to list all the wrong shit on your mods, just thank me because I told you what's wrong on the RaceAbout and the Buccaneer (for now). But I'm sure that you are changing argument because you don't have will/skills to properly fix/improving these two mods. You find this childish excuse of "hey, if you don't find bugs in ALL my cars then you are a liar!!!"
Cita | Rispondi
09/24/2020 12:59
You gotta be honest, this is an hilarious copy paste from GTA SA
https://www.gtainside.com/en/gta4/cars/153094-buccaneer-sa/
It still has the grunge mapping from San Andreas

and still uses all the generic textures from there, but is not adapted to GTA IV at all. That includes making the model use the generic textures from GTA IV, and editing the UV mapping where/if needed. The polycount is also lower compared to GTA IV standard cars, that needs to be increased aswell
Cita | Rispondi
Do you think that this thing looks good in GTA IV? Really?Quote: RealZolika1351
The porting problems which I've been asking about for the entirety of this comment section and you refuse to describe?
You gotta be honest, this is an hilarious copy paste from GTA SA
https://www.gtainside.com/en/gta4/cars/153094-buccaneer-sa/
It still has the grunge mapping from San Andreas
Cita | Rispondi
09/24/2020 12:51
Okay, fair point
That mod has the biggest issue. The others have porting problems, but not gaps and holes on the 3D model
Cita | Rispondi
Quote: RealZolika1351
Also it doesn't have to be fictional, my oldest ports are real life cars from NFS
Okay, fair point
Quote: RealZolika1351
So you criticized a single mod I made, with points that apply to no other mods I've done, meaning you still don't have a single point of criticism for 130 of my 131 mods, all of which you've rated 1 star.
That mod has the biggest issue. The others have porting problems, but not gaps and holes on the 3D model
Cita | Rispondi
09/24/2020 12:48
@Random_Dude So you criticized a single mod I made, with points that apply to no other mods I've done, meaning you still don't have a single point of criticism for 130 of my 131 mods, all of which you've rated 1 star.
Also it doesn't have to be fictional, my oldest ports are real life cars from NFS
Cita | Rispondi
@Random_Dude So you criticized a single mod I made, with points that apply to no other mods I've done, meaning you still don't have a single point of criticism for 130 of my 131 mods, all of which you've rated 1 star.
Also it doesn't have to be fictional, my oldest ports are real life cars from NFS
Cita | Rispondi
09/24/2020 12:35
So, since I don't upload stuff here, I know nothing about the quality of a mod. Hilarious as fuck

I don't need to tell you what I do and how I know what I know. If you're smart and experienced you should be already able to understand that my criticism is well-founded
Cita | Rispondi
Quote: RealZolika1351
@Random_Dude Says the one who has literally no mods and doesn't even download any of my mods before rating them
So, since I don't upload stuff here, I know nothing about the quality of a mod. Hilarious as fuck
Cita | Rispondi
09/24/2020 12:29
@RealZolika1351
Your RaceAbout is probably your worst conversion
"LFS cars don't have detachable and movable parts so there's visible holes in its doors when opened "
What about filling these holes, by properly connecting these areas? Even basic sills will be enough (no need to make them as detailed as Gran Turismo Sport models)
Also, I think you ported that car thinking that it is a fictional vehicle, since all your conversions are fictional, but it really exists irl:
https://i.pinimg.com/originals/66/81/f9/6681f9c6fb96660fd1dbe3f44cd75b0a.jpg
This is just an information more than anything else, tho, not a so considered "bug" or anything like that.
Cita | Rispondi
@RealZolika1351
Your RaceAbout is probably your worst conversion
"LFS cars don't have detachable and movable parts so there's visible holes in its doors when opened "
What about filling these holes, by properly connecting these areas? Even basic sills will be enough (no need to make them as detailed as Gran Turismo Sport models)
Also, I think you ported that car thinking that it is a fictional vehicle, since all your conversions are fictional, but it really exists irl:
https://i.pinimg.com/originals/66/81/f9/6681f9c6fb96660fd1dbe3f44cd75b0a.jpg
This is just an information more than anything else, tho, not a so considered "bug" or anything like that.
Cita | Rispondi
09/24/2020 11:52
@Random_Dude
Could you please shut the fuck up? Do you really have nothing better to do than downvoting every mod Zolika made??? You really have to hate yourself a lot for being that toxic. Leave him the fuck alone and ignore his mods if you aren't like them. What the fuck is that for a dumb argument? Just because he's fast does not mean that his vehicle converts are bad. I've tested a lot of them and they are good as they are. He's even updating a lot of them so he does take care about his mods. There are multiple methods to convert vehicles and Zolika just found a fast method. That's it. So please do all of us a favor and fuck off. No one want's you here and no one likes you.
Cita | Rispondi
@Random_Dude
Could you please shut the fuck up? Do you really have nothing better to do than downvoting every mod Zolika made??? You really have to hate yourself a lot for being that toxic. Leave him the fuck alone and ignore his mods if you aren't like them. What the fuck is that for a dumb argument? Just because he's fast does not mean that his vehicle converts are bad. I've tested a lot of them and they are good as they are. He's even updating a lot of them so he does take care about his mods. There are multiple methods to convert vehicles and Zolika just found a fast method. That's it. So please do all of us a favor and fuck off. No one want's you here and no one likes you.
Cita | Rispondi
09/24/2020 11:08
How can you think to be right? Your mods suck balls and you are denying it. Thundersmacker takes at least a week if not more, for each car he releases. But of course you think to be better than him because you release 10 cars a day? If taking time doesn't help in improving your own mod, then Thundersmacker is an idiot. This is what you are implying with your nonsense bs
Cita | Rispondi
Quote: RealZolika1351
@Random_Dude i called you out on not being able to give me a single point of criticism and you proved me right, what's your point?
How can you think to be right? Your mods suck balls and you are denying it. Thundersmacker takes at least a week if not more, for each car he releases. But of course you think to be better than him because you release 10 cars a day? If taking time doesn't help in improving your own mod, then Thundersmacker is an idiot. This is what you are implying with your nonsense bs
Cita | Rispondi
09/24/2020 09:21
If done in short time, of course! I know how much time you need to make a good mod. If you take enough time for each of them (and do whatever you should do to optimize them) then the mod will be good
Cita | Rispondi
Quote: RealZolika1351
@Random_Dude yes because making a lot of mods automatically means they're bad![]()
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If done in short time, of course! I know how much time you need to make a good mod. If you take enough time for each of them (and do whatever you should do to optimize them) then the mod will be good
Cita | Rispondi






